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A nice feature is their reactions to gaining or loosing a point, its slightly entertaining. The only redeeming quality here is that there is great detail contained within the faces of your opponents. Graphics: Very bland, not much to get excited about here. You could easily mistake this bar for a seedy pool hall. The lighting is dim, the melody of a worn out jutebox fills the air, mingling with the lingering cigarette smoke. As soon as you enter the main hall, it's obvious this isn't a place for kids. Shufflepuck cafe characters series#The innovative prototype became CWF's pilot for a series of products distributed on CD-ROM and the World Wide Web.3 of 3 people found the following review helpfulįeel like a nice game of air hockey? Well then you loaded the wrong game. This interactive rich media learning object about the American Revolution augmented programming by Children's Television Workshop in an early example of simulcast instructional software. Shufflepuck cafe characters software#In 2000, I returned to free-lance contracting with a Colonial Williamsburg Foundation reference design and software prototype launching their in-house development effort. ( Titles & Credits - Mindforge Fractions, 1998) Mindforge Fractions broke new ground teaching math concepts to children with applied learning theory, a lavish game design interface, and artificial intelligence for student performance modeling and prediction using an inference engine. to publish software based on the prototype I created for her doctoral research in educational psychology. She was writing her dissertation when we launched a startup in 1996 called Mindforge Inc. Living in Chapel Hill, North Carolina, I designed games for clients while my partner was in graduate school. The main character, Max Magic, was recognized as the first software synthespian ( virtual actor) performing in a computer game. A year later I was freelancing as a contract Game Designer developing prototypes of diverse products like the award-winning interactive magic kit published by Philips for their experimental CD-i set-top box. ( Titles & Credits - Where In The World Is Carmen SanDiego? - Deluxe Edition, 1990)īroderbund created another position in 1990 promoting me to Project Designer with Carlston directing my work on an astronomy product prototype featuring Star Wars characters, digitized cutscenes from the movies, and Carmen SanDiego-style gameplay. Using prereleases of a popular raster graphics editor and a game authoring platform with a built-in scripting language, I demonstrated interface design concepts to team members with innovative software prototypes of Broderbund's award-winning and best-selling educational game. When Broderbund co-founder and CEO Doug Carlston asked how remaking the company's flagship product might exploit IBM's proposed high color Multimedia PC, I suggested alpha masks for overlaying digitized animation onto scanned photographs enhanced with a kernel filter. ( Titles & Credits - Shufflepuck Cafe, 1989) ![]() Instead of juggling multiple computers, employees using my invention switched video modes with a keystroke. Shufflepuck cafe characters drivers#Simplifying cross-platform software production for company artists and animators, I adapted Truevision TARGA graphics cards with custom drivers emulating each platform's video display characteristics. ![]() ![]() ![]() After a year as a Model Sheet Maker, a Character Animator, and a Level Designer, they promoted me to Research & Development Artist. ( Titles & Credits - Centauri Alliance, 1989)īroderbund's bohemian culture was invigorating. I had zero comics experience and I didn't know what fantasy role playing meant, but it sounded intriguing. They admired my figure drawing portfolio asking if I'd like to create comic book-style graphics and animation for a fantasy role playing game. I interviewed for a Video Game Artist position at a company in San Rafael called Broderbund Software. Abandoning college, I moved to the Bay Area in 1987 looking for work in computer graphics. ![]()
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